YOU HEAR SOMETHING? www.technopunkmusic.com

Artists are such extraordinary people that sometimes, just sometimes, it absolutely takes my breath away to be exposed to a canon of work that works so damn effectively. In cinema, there’s Akira Kurosawa and Alfred Hitchcock who couldn’t miss even if they tried. There’s Bob Dylan for folk, Rancid (or Operation Ivy) for punk and Pearl Jam for rock. There’s Richie Hawtin for techno, relatively unknown outside of Toronto producer Robb G for breaks and the startlingly dead-on abyss of Edgey for the whole of drum’n’bass.
Edgey, Stephen Knight from NYC, is obviously a maladjusted artist as he lists artists such as Aphex Twin, Tool, Skinny Puppy and Atari Teenage Riot as influences. And believe me, the influences run very, very deep. But unlike the obscurity of Aphex or the stand-offish brutality of the Puppy or the Riot, Edgey unleashes his demons in a manner that is thoroughly absorbing and completely fascinating enough to have mass appeal.

Don’t get me wrong, each of Knight’s tracks has a pitch-dark undertone regardless of how floor-friendly it may be. But for each one of those more accessible tunes, there’s a NIN-tinged "Total Annihilation," dread-filled political statement "Landmine" or anxiety-riddled "Remorse (Beyond Reproach)" available to slaughter even the most die-hard of death metalists in the room.

"I’ve never killed anyone. I don’t need to kill anyone," the sample from "Remorse" certifies. Nope, Edgey lets his tunes do that for him.

If there’s one of those influences that seems most fitting to Edgey, though, it may be Tool as this consistently progressive display of craftsmanship absorbs all attention and speaks on terms that are wholly unique. Face it, if Maynard were a Junglist producer, this may very well be the forbidden fruits of those labors.

And these are not simple four or five-minute tracks being referred to here. These are solid seven and eight-minute drowning whirlpools of scary IDM and ambient d’n’b, crushing tech-step, conscious shattering drill’n’bass and limb-breaking Jungle chaos. All meticulously handled and delivered with sharply irresistible, genre-diverse results.

Edgey is what happens when you let a madman wreak havoc in a studio and only to discover, with much devilish delight, that he actually knows exactly what the fuck he’s doing. Edgey is one of those artists who can and will take your breath away. But unlike the calmer qualities of all those other gents named at the beginning, Edgey’s masterpieces are more likely to knock it straight out of your lungs.

http://www.igloomag.com Edgey :: Square Form Annihilations (Hands, CD) "...This album is seriously rough, in every meaning of the word. Imagine a rotten version of Enduser, corrupted by industrial distortions and driven to the very edge of hard clipping..." Luca Maini, Contributing Editor (07.30.06) This album is seriously rough, in every meaning of the word. Imagine a rotten version of Enduser, corrupted by industrial distortions and driven to the very edge of hard clipping. To get inside such a brutality, you should have at least some familiarity with Ant-Zen or Hands output. "Cavity" waits some minutes before unleashing its whole power, don't be fooled by the intro that sounds a bit like atmospheric jungle because when the beat starts, there will be no place to hide. Drum'n'bass drum loops are the heaviest ever heard, there's no time for micro-editing but only for raw cuts; samples are kept to the bare minimum and there's always a wall of bass frequencies, very synthetic and really wall-shattering. A nice example of this sick sonic anger is "Spatial," a running beast built on clashing breaks and razor sharp synths. Edgey often relies on some four-to-the-floor heavy kicks to add some more fuel to the firing beats, this is the case of "Remorse," "Total Annihilation," "Fuck Your Format" that quickly becomes a hard techno hammer, while "The Brute" is entirely focused on a steady industrial beat, obsessive acid and a stereotypical gabba sample. Square Form Annihilations is a step further from breakcore in terms of aural violence, I emphasize this point because even a listener used to Bong-Ra, Panacea or Evol Intent could find this record too extreme, mainly because of the very raw production. It's indeed an interesting album, but my opinion is that a better mastering would have enhanced the overall quality; for a comparison, take Enduser's latest Form Without Function with its crystalline sound and the difference will be evident. I suggest to listen to Edgey if you're looking for the nastiest noisy drum'n'bass derived music around, he's a wicked producer, and maybe for the future we should expect more polished beats. Square Form Annihilations is out now on Hands.
ARTIST SPOTLIGHT - www.junglist.com

.Tell us a little bit about yourself.
I'm a New York based producer, and native. I've been producing Experimental Jungle, Drum n Bass for a little over the 3 years, with varying temperament, from distorted breakcore to sound sculptured ambient Drum n Bass. On occasion I have been known to spin at local clubs, playing anything from industrial and digital hardcore to EBM and jungle. Professionally I am a web-based software applications developer, currently on extended vacation to enjoy my musical dwellings and development.

What was your first exposure or involvement with electronic music?
My earliest memory of exposure in any electronic music would be artists like Annie Lennox, Kraftwerk, Throbbing Gristle, and slowly grew into a love and lifestyle of industrial, following bands like Skinny Puppy, Nitzer EBB, GodFlesh, Frontline Assembly, MeatBeat Manifesto, this list could go on forever... As my tastes grew outward of the industrial scene, I found myself where not only did I change what I listened to, but what I wrote as well, and moved into the world of gabber and digital hardcore. Artists like Mark N, and the Suicide Squad dropping sped up hip-hop beats and jungle over hardcore, keeping that consistent head-nod flow was pure genius. Which slowly but surely pointed the direction of the combined genres of the past to bring me to dive into projects like Aphex Twin and Squarepusher, which brings me to what I am producing as of late.

Explain to us how you got into producing your own music. Who were your early inspirations?
As an electronic musician, I've always found it odd that my background stems from playing guitar. Growing up listening to metal and hardcore, it seemed only natural to pick the instrument up. After playing with neighborhood locals and not enjoying the general direction, I purchased a Kawai XD-5, am Alesis MMT-8, and a controller, and started programming my own beats to play along with... As I purchased more gear, and developed my skills, the complexity of the music I wrote became more in focus, and had more depth, and became more synthetic, and in effect became electronic music. The challenge beyond that was to maintain the human elements, so as to not alienate peoples appreciation of acoustic music. Using acoustic drums and other instruments along side electronics makes for a nice balance.

Do you feel that your music is a product of your environment? Does your music ever convey your emotions or current situations in your life?
Constantly. More so the darker side of emotion, as it's easier to express those emotions with an art-form rather than an outward expression through conventional means. I do however find it difficult to express emotion musically in a digital world, as the digital world is so cold. But overall, the use of certain chord progressions, stabs, and hits can bring out the emotional response that your looking for, and on occasion possibly not looking for. Then again, sometimes you just want to nod your head to something that's just beat oriented, and enjoy yourself. Perhaps that's the antithesis of my former remarks concerning the darker side of emotion?

How have you seen your own producing evolve over time, and what influences have you recently had?
If it weren't for the evolution, I think we'd just stagnate in a pool of our own boredom. Progression and experimentation is a big part of my music. As of late I've noticed myself both toning down and amping up, according to how I feel that particular day. But musical progression in the long run has proven to be a vast and noticeable change. But I prefer to concentrate my energies on what I'm producing currently, and not to dwell in the past, this is not to say I denounce my roots in any way, I would just rather push forward... As far as recent influences, on programming and talent, Squarepusher, Aphex Twin, Amon Tobin, Hive, Speedy J, Panacea, Autechre, just to name a few.

If you could choose anyone to work with on a track right now, who would that person be and why?
Tom Jenkinson and Justin Broadrick (sorry couldn't push one over the other) ... Tom Jenkinson for his programming style and genius, and Justin Broadrick for his abrasiveness and disturbing temperament. Anyone not familiar with either of these artists is missing out on some great work.

What are some of your current goals?
As most goals go, there are short term and long term goals to be accomplished. First and foremost, spreading my name in a positive fashion and building a fan base consistent with what's required for a distributor to take notice and want to spread my offerings to the rest of the world, without compromising my musical integrity. Which I have found is a delicate balance. But I've found if your true to yourself and your art, you can only but succeed, even if it is just personally. Longer term goals would include the likes of all musicians, to simply be successful, and attain the appreciation of my peers, and of course, enjoy myself along the way...

Tell us about your recent projects. Where can others listen online?
I have several projects currently in the works that can be found at http://www.thoughtbludgeon.com. But most prominent is my solo project, gaining speed and exposure, EDGEY... From the EDGEY site: "Over-caffinated and dazed, awake without want, time brings a collection of schizophrenic pieces crossing calm ambience to the extreme noise and static brought about by the collaboration of man and machine... The programming instruction set behind the creation of EDGEY is SIN BYTE, manipulation of sound from the past, set in motion for the future.." I have over 30 tracks recorded in the studio over the past few years, and have dropped them all online at http://www.mp3.com/edgey for your listening (dis)pleasure... enjoy.

Where do you see the drum n bass movement as a whole moving towards the future? What are your opinions on this?
As with most electronic genre's, I think the Drum n Bass movement will fragment itself into dozens of sub-genre's, and break off to produce even more musical stylings for the future... This scene like most other forms of electronic music are in their birth states, and have a lot of room for growth, I don't see Drum n Bass going anywhere but up...

What is your current top 10?
1.Squarepusher - Dimotane CO
2.Hive - Ultrasonic Sound
3.Aphex Twin - Come On You Slags
4.Panacea - Tron(untitled b side)
5.Venetian Snares - Intense Demonic Attacks
6.Speedy J - caligula
7.Technical Itch - Heavy Metal
8.BioFusion - Def Child Area
9.asq - Occifer Friendly
10.Antek - Soulpride2000

Is there anything else that you would like to add?
Hmm... Open Mic to the world... All I can say is this: There is a lot of talent out there, hiding in basements and project studios, on cassettes and CD-R's, waiting for your ears to pick it up and push it along. It's all a matter of exposure, thanks to peoples kind words, and love for their music and scene, there is nothing but room for growth, open your ears, open your minds, and spread the word... Support and Respect. Now go get some tunes: http://www.mp3.com/edgey

photographs (c)2000 SteelKitten Imagery
Interview by: Heather Workman

ARTIST OF THE MONTH - www.dnbscene.com

Artist of the month for April is no fool - EDGEY has been causing a fuss not only in the charts but in the forums too with his individual, 'non-conformist' style. One of the regular visitors to the 80-plus part of the charts, he's been producing consistently brilliant work since dnbscene's launch. Let's take a look at the man himself...

First we'll take a trip to the real world: what does EDGEY do when he's not sitting in his studio and where is he doing it?
I spend most of my time within 4 walls, around the warm glow of my monitor. I'm pretty isolated from society. When I do venture out, it's primarily for basic needs: food or coffee. On occasion I hit the clubs, just as a reminder to myself why I stay in - too much contact with the public puts me off.

That 'train of thought' can be difficult to get away from, yeah. I want to clear up your identity. Although most of us know you as the colourful (yet sinister) 'EDGEY', you seem to be responsible for an epic-scale production outfit. What other name would we find you using and what artists do you work closely with most often?
I suppose many of the dnbscenester's might have noticed another projekt, Deep Fried Clams. Along with Myk Amoia, we managed to put out a full length, 'Hiding Behind A Smile' on Oxygen Music Works in '98, and have since had part in a release on Ninja Tune, remixing 'Ultra Freaky Orange', from Riz Malsen, of Neotropic/Small Fish with Spine. We also released a tune on None of the Above records, a compilation titled, 'Blackout'. Currently most of my time is spent solo, with EDGEY, and I'm looking forward to some potential appearances on the DSL(Dark Step List) compilation, and Tribute CD for Einsturzende Neubauten, and Another Method Productions. With hopes this will be just the beginning of many more releases. Just to drop some names of the other projekts, current and past, ROG HARDCORE, Dawndeath Incinerator, Dysfunctional Sound Alliance, Sole Martyr, Carved Insane, Christ Cage, as well I've been doing a lot of remix work, for some you may be familiar and some not, Penetrator aka Johnny Global, Altered Perception, BioFusion, MAchete CRunk, and Earthling. Also... I run a small site dedicated to the harder sounds, the 'AANG', focusing primarily on gabber/hardcore with the outskirts on drill n bass, breakcore sounds. I can hook you up with a list of links, if you wanna check any of that out, but it's pretty easy to grab all the info from www.thoughtbludgeon.com

Holy shit, that's quite a list. Well, we've been hearing your latest releases as they happen for what seems like a while now and they all possess a distinctive feel. How long have you actually been in this game and can you give us an idea what was the old EDGEY sound like?
Hmm... Well I suppose it all started years ago, while I was in still in high school sitting in my room with nothing more than 2 Casio sk-1's, a guitar, boom box, and some shit to bang on - basically making repetitive noise (which isn't a far cry from what we all do now). Repetitive noise. That had to have been back in the late 80's, of course much has changed sound wise, and began doing more productive, serious work around '93 with carved insane, and soon after began the years of deep fried clams, some of the most enjoyable times of recording in my whole history. While working on the DFC CD, I was also writing on the side, and thanks to the instruction of a friend I found myself to be writing gabber/hardcore... That blew up into ROG Produktionz, with live shows and free outlaws, and just some general good times with some hard sounds. ...I'm off on a tangent....

The old EDGEY actually started by taking the 4/4 out of ROG, leaving the sped up breaks. The first attempt at release was with the DIRT303 CD, which I finished I think in '98. I have a few tracks from that posted here on dnbscene.com. I actually didn't get into the whole internet hosting of tunes 'til this past November, but I managed to put the entire discography of EDGEY online, I think there's about 50 tracks done over the last 5 years or so.

So would you say the Internet music scene has been the making of you? How much of your success and popularity do you owe the electronic world?
Well, although the Internet scene brought about some new ears, I was out and about doing this for many years before hand... ...but the broader audience is definitely a plus. Before utilizing the Internet as a source to get my sound out there, I relied mainly on doing it live, booking shows, and getting out there and doing it for real. Since I started putting some attention to the online scene, I found a broader group of people that are into it, and haven't been out doing live PA's in a while, but I'm working on a change for that as we speak... I have a couple dates lined up, and I'm preparing for doing it in full... All or nothing I suppose, if your heart's in the right place, I don't think you can fail at what you want to achieve.

I (and many other listeners out there I'm sure) have listened to a lot of your work in detail and the intricacy of it blows me away sometimes. you obviously make use of various bits of software in some very strange ways. what are your most common audio tools and is there any particular order you use them in to produce the sound you're known for?
First a quote - "As long as you're making your gear do something it's not supposed to, you're doing something right". There's no format to the structure or writing processes, I generally just go with feel, and use whatever resources I have. A good general mix up of gear and software, old and new, with all sorts of various sound sources, whatever it takes to get whats needed or wanted. Alot of electronic music is so cold, it has no emotion to it..., I want to change that. I'd rather make something that inspires something in a listener, on a personal level, I'd want to move someone's mind as well as their feet, I guess...

An interesting philosophy but one that clearly works very well. So what's the average amount of time you spend on a track from the moment you get the initial moment of inspiration to the clicking of the 'upload' button?
It really varies, sometimes I could have a track on my plate for 2-3 months, and at times 2-3 days... ...however my 'day' is a little different than most; it's not uncommon for me to sleep only 3 hours a night leaving the remainder of the day for writing. I do feel that the amount of time definitely shows in the final produkt, though.

That's what I call dedication. I guess that's why you'd get so wound up after getting a 'less than appreciative' review.
Well... Sometimes it's more than just beats and bass and sound, sometimes, it has a feel or a message, and I think it's very personal, there is a lot more to the sound than what is strictly face value. So if someone doesn't 'get it', I get frustrated, not sure if I didn't carry through my intent, or if the listener didn't understand my intent... if that makes any sense...

Crystal. Away from production now, what are you playing on your walkman at the moment and what sort of walkman is it?
I suppose my walkman would be an Athlon 900, with a mackie 1402, and a pair of Sonys, it's a bitch to carry around, so I would usually use the 6 disc changer in the Civic (courtesy of my chauffer, :) )... Current plays would be Beekcake, Xingu Hill, lots of Venetian Snares, Squarepusher, Hive, Autechre, Aphex Twin, Speedy J, Panacea... I guess you get the picture...

Heh, yeah - maybe I should have re-worded that question. I imagine you would claim that music is your life (as many others here would) but how close are you to being a genuine professional i.e. entirely self-sufficient thanks to your music?
I haven't had a day job since November 2000... ...but of course I have help from the state. I suppose a goal *would* be to be completely self-sufficient on audio, could be attainable, but as for right now, I'll be looking to get back into the 9-5 game soon... traded in music for a career once, missed the IPO date, and now I'm just making tunes. ...but the love and life for it all, can't go away... I'll be doing this even if I'm the only listener...

If the benefit was better than £40 per week over here, I might even consider that. So how much money would you estimate you've invested thus far in your studio?
The simplest answer would be.... my life. That's a big investment, but if you were to put a monetary value on all I've spent.. I would have to say close to $15,000.

That's what I call an investment. In fact, that's close to a salary in some walks of life. Okay, one question I need to ask (because I don't believe the answer could be "no"), do you, er... puff / sniff / swallow for inspiration?
Everything in moderation, including moderation. Drink of choice: 44 ounces of Iced coffee with a couple Red Bulls on the side.

Haha, yeah, I'm down with you on that one. In terms of external influences, what people in real life inspire you the most?
Well, without getting into the specific of individuals, I would have to say, the underdog, the 'nobody' inspires me... anyone that shares in the struggle, especially revolving around art, be it the sole musician in a basement somewhere, or a visual artist just trying to get his work in view of the public. It is the struggle that makes us strong.

EDGEY, thanks for your time - it's been special. Hopefully this information will equip myself and your other fans with greater insight into your tunage. Good luck with 'the goal'.

Interviewer: in-effect
Interviewee: EDGEY

GSP MAGAZINE - www.gspmagazine.com

The first question I'm dying to ask is about your chaotic sound. How would you describe it?
Controlled. You have to be able to provide elements of sound that people are comfortable with, while at the same time, provide something that's different from what already available. An analogy; when you watch a film, the director starts off by providing a comfortable atmosphere, which is realistic and easy to settle into, and slowly provides elements outside the scope of the norm, this allows you to complete anything that is completely outside that norm. By initially giving what's wanted and expected, you can mold the listeners' atmosphere to anything you want, give them ease, and warm them into your world…whatever chaos or calm you choose.

How did your sound evolve over time? What would you call it?
The bastard child of electronic music…I started off playing guitar, needed a drum machine to play along too, sequencer to program the beats, computers began to take over the studio, from slow dub beats, to industrial, gabber, noise, idm, and every other genre I've written in, slowly getting more complex it all just builds up to this cross-genre collection of influences. I've never wanted to pigeon-whole myself into a single musical genre, so I pull from the past, to try to make something from it all. Genrification of music provides stale and lifeless duplicates of its predecessors; crossing over puts some new life in old sounds.

You've produced under the name Rog Hardcore Produktionz. How does the style you produced then compare to now?
ROG was my transition from rough industrial to gabber/hardcore, even still it had odd elements and wasn't your straight 4/4 rave pounder, but mixed up with elements of death metal, hip-hop, breakbeat, industrial, noise and whatever other bastardizations I could create, as long as it was hard, noisy and violent... Once the 4/4 was removed you were left with sped up hip hop breaks and metal guitar riffs, and vocals, sounding more like rough mental-style jungle … digital hardcore, breakcore, wreckstep, whatever you want to call it…

Explain the elements that go into your style you call "wreckstep"
It seems I've coined a term, amusing to see it used so freely, more just a play on words, with this surge of techstep, artists just hashing out the same tech beats with the same bass lines, I just wanted to destroy something, add some noise and chaos to something that at one point in time was so interesting but laid to waste by repetition and duplication. I used to say "if you're making it do something it's not supposed to, you're doing something right", and to take those techstep sounds and do something different was just more interesting than running them over and over again. By no means am I the originator of harsh dirty drum n bass, but more so maybe someone willing to push it in the face of those holding onto the traditional sounds of the music.

Would you say that hardcore is a big influence in your style?
Real hardcore (punk style) and electronic hardcore (noisecore, speedcore) both have been an influence, although in an odd way… Musically I started off as a guitar player, the simplistic 3 chord anthematic, grindy, pickin' up change style riffs, the power held by that music can be transformed electronically, and without use of guitar, so it's applicable to writing electronic music without electronic music being the background…gabber/hardcore as an influence… hmm.. well, here's the story; I'm sitting in the studio, writing industrial with techno elements, but harsh so, noisy techno, when a friend and later collaborator of ROG, DSTRUKT comes in to say, "you know what your doing? You're writing gabber…" I thought, and still do, that the name was silly… so he turned me onto some hardcore projects and tunes, and I was into it right away, distorted R-8 kicks turned into acquiring a TR-909, and running it through distortion pedals, we weren't your normal gabber act though, we went on stage with 2 keyboard players, 2 guitarists, and we'd both do vocals, all to the backdrop of a pounding 909, causing violence, and as we put it back then "amplification annihilation".

Many artists would say that the harsh bass drum kick is a must have in any hardcore track. Do you agree with this? What makes a track "hardcore?"
Not really, I mean, the sounds are important, but I think hardcore is more a mental thing, anyone can distort a kick drum, hell you don't even have to anymore, just go download one online, it's what you do with it that's more important…
A lot of artists are throwing tracks out that can compare to the stuff you find at the garbage dump.

Why do you think this is? How do you differ from these artists?
There is a big difference between duplicating what you hear and what is being done. Production technique is just as important as every other aspect of writing. Just because all you *hear* is a beat, bass and key line, does not mean that that is all there is to the music. There's mood, feel, tricks, flow, etc, etc; there's so many aspects to the music more than just the beats and bass. There's no formula for writing a good tune, there's just experience and experimentation. With the abundant availability of music software, and ample space online, artists are putting themselves out there before they've perfected their craft.

From all of the demented sound that your tracks bring out, there's got to be some influences in there somewhere. Tell me, what are they?
Bring on the psychiatrists… just kidding… I think the mood of tunes best expresses my mood as a person. I'm not so sure it's something to be explained but something the listener has to appreciate on their own terms. From the response I get from a lot of my listeners shows to me that the mood and influence shines through, and it's more what *you* get out of it, more so than what *I* put into it.

From what you've told me, "For You" is the only track that you've produced that you're actually proud of. Why?
Something just turned out the way that I had planned, so often I start off with one intention only to have it taken over by some other aspect of myself. As an example, frustration in the writing process might turn a complicated slow depressive track into a harsh run of noise and violence… Surroundings are just as much an influence as anything else. As an experiment once, I worked on 2 tracks at the same time, when I felt the aggression moving in and taking over, I switched to the second track, keeping the pure clean sounds in one, and the noise and roughness in another, you can clearly hear the difference, and similarities in the 2 tracks, both edgey tracks, yet completely distinct in feel and mood.

Those two tracks would be "On the Outside" and "Calm Resolve," right?
Exactly, I think I spent more time with 'calm resolve', and it shows, but the experiment wouldn't have worked out the way I wanted if I would've continued to work on 'on the outside' without also working on 'calm resolve', one had to suffer, and get caught short.

You founded "Thoughtbludgeon." Tell me about how that got started.
They say, 'necessity is the mother of invention', and I needed somewhere to collaborate, organize, and compile all this work from the past 10 years or so, it originally started with only my projects, and slowly grew and always looking for more…The whole concept is to offer something (musically) to the public that they haven't heard before, not necessarily ground-breakingly new even, just comfortable formats pushed a little harder or in different direction, more extreme, more diverse, and more experimental. There's no need to define yourself by one single type of music, when there is so much to actually appreciate from the whole of all styles… so why not start a label that pushes metal to techno kids, or drum n bass to rivet heads? It's not like we come out of the womb predestined to listen to a single format. Although, a label's success is not so much based on the quality of what it releases, but it's consistency of format (a label would release a shit tech track before it would release a quality intelligent ambient piece, if that's its format and target audience), you can see the problem, so I spend most of my time pushing the electronic aspects of it. I'd call it more a collective than a label (just due to financial restraints). There are no bounds if you don't set them for yourself…

What releases can we expect out soon? What kind of mind-bending sound are these tracks going to bring to the dance floor?
Recently, TBNVA001 was released, joint release from New Vision America (http://www.newvisionamerica.ws) and ThoughtBludgeon (http://www.thoughtbludgeon.com), a 2 track 12" containing Mass Target and Signal Processing, as well I appeared on the DHR (Digital Hardcore Recordings) compilation 'Don't Fuck with Us' with 4 tracks of rough 'em up style noise and breaks. Just recently I signed some of my older hardcore material under the name ROG to Industrial Strength, and I'm working with Black Monolith for another 12" due out this coming year, and THAT will be some rough rough shit, Total Annihilation……plus some other work is planned for Architecture Records (new founded label, run by Brett Petersel(Double Threat Records), Paul Snowden, myself, and Mark Kammerbauer(Fragment King/Nexialist)), Fear Records, and more TB on the way, all in due time. Hopefully each release will have its own distinct sound, but maintain consistency with the global feel of my production…so fill the spectrum from harsh noise breaks, to ambient intelligent pieces…

Most of the time, a producer will DJ from time to time. You say you don't gig that much. Why?
Just not my style, I'd rather run a sequencer and have more control playing my own tracks than spin others, however, when I do spin out, I try to play the newest quality tunes I can find, what I spin and what I write is sorta different, crossover sets, starting ambient IDM and slowly growing rougher into gabber, noise, industrial.. (Start with BOC or Autechre, and 30 minutes later dropping something from Deathchant or Industrial Strength, then turn it all around by playing old school industrial… filling in the time with as many unsigned or obscure artists I could find)

When you perform live, what kind of setup do you use?
I used to bring out every piece of gear I own… now I keep it simple, I streamlined it down to a laptop, oxygen8 controller, and one gear rack containing my akai s2000, midiverb, zoom1201, dbx compressor, novation bassstation, Mackie 1402vlz, and a large 44 ounce cup of iced coffee…

Of the places you have gigged, which was your favorite? Why?
That's to say I actually remember my gigs ;) Most of the memorable experiences have always been small venue bar type atmosphere, where the quality of people is present over quantity. I'd rather play an intimate event with fewer people than some mega-rave style event with hundreds, for the simple fact that the people that are there WANT to be there. Most recent events of memorable caliber would be the Terminal Torture series of events, recent show at the Pyramid NYC was interesting just to see the mix-up of junglists, rivet heads, and old school gabber hardcore freaks, an odd mix of people, all getting into the mix-up of sounds…NYC shows are always key.

What's up next for you? Any future goals?
Just to continue on the path of experimentation, try to push it further, and outdo myself, push the contrast of sound to whatever extreme I can get it to. With all hope the next current trend will revolve around controlled chaos, light meets dark, dubbed chill speed breaks, and minimalist audible anarchy finitely secure and bound with personal yet outward ambiguity, something that challenges what's expected and retreats to what isn't. old meets new, dirt meets clean, and all that jazz... more extreme, but not definably so, more so in the extremes of multiple soundscapes breaking into each other, a virtual jackhammer overcoming your verbed out synthetic piano... the roughest smooth you can attain…

Interview done by Bryan Friedman (Sykophiend@gspmagazine.com)

RAW42 Gold Artist Spotlight - www.raw42.com

this is the first review in our new "experimental drum and bass" genre at raw42 and to kick things off we have none other than mr experimental dnb himself, the one and only edgey. this producer's work is characterized by dense rhythmical violence, which is on his better days married to some sublime ambience, and on his worse days, married to almost nothing at all. to be fair to edgey, who has been waiting some time for a review, i've replaced the relatively lackluster radial persuasion with his more recent extravaganza ill emotion (solitude and anger).

ill emotion (solitude and anger) is highly unusual in that it is essentially a "progressive" dnb tune – textures and moods are continually changing. some would say that the song therefore suffers from the slight structural untidiness associated with such genres, but as fans of acts like genesis and marillion will tell you, that's a small price to pay for the possibilities inherent in this kind of music. the track begins innocently enough, with some mangled vocal samples, sullied unfortunately by a few untidy sample trigger clicks. we are then introduced to a cascade of brilliantly conceived items – haunting pads, an ethereal monk vocal, a deep bass to underpin the ambience, and - best of all - ever changing and intricately programmed stuttering beats. the tension gradually builds toward a minor climax at around 2:00, whereupon the track proceeds in fairly pedestrian fashion for a couple of minutes. but then at the 5 minute mark things are re-ignited in classic edgey style, as the drums explode into a jungly inferno and a powerful three-chord progression i have been in love with ever since i first heard it in the early 80's howard jones classic "hunger for the flesh" (god i must be old now) materializes to devastating effect to bring the tune to its resounding conclusion. in my opinion a symphonic dnb masterpiece, and well worthy of a slot in the top tracks listing.

and so to steadfast scan. again we are presented with edgey's trademark accelerated jungle flavour beats, enhanced competently with rolls and other subtle variations. this time, however, the accompaniment is disappointing. a couple of unimpressive stabby synth chords repeat themselves unnecessarily for almost the entire duration and some ill-judged time-reversed ambience does not help matters.

ten foot squared suffers from the same drawbacks as the previous tune. there are slightly fewer drums per square foot here than in the previous offerings, i think, and they're arranged in a more simplistic 2-step pattern, but again they have the usual edgey edge to them, for want of a better term. the only non-rhythmical element here is an inappropriately happy-sounding pad, which drifts rather aimlessly across the stereo field. thumbs down again, except perhaps for hardcore fans of pure percussion.

edgey is clearly a master of drum programming, but that sadly counts for little in an era when any idiot can buy professionally produced sample cd's over the internet. it is only when he chooses to augment his brilliant percussive work with matching melodic structure that his true genius is exposed.

reviewed by fourier on 2001-04-02
 

 

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